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	<title>A UX State of Mind &#187; communication</title>
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	<description>Brian Pagán&#039;s take on User Experience</description>
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		<title>Being Together Apart: Wordfeud</title>
		<link>http://brianpagan.net/2011/being-together-apart-wordfeud/</link>
		<comments>http://brianpagan.net/2011/being-together-apart-wordfeud/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 01:48:43 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[(Mobile) Tech]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[awareness]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[humans]]></category>
		<category><![CDATA[intimacy]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[people]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://blog.brianpagan.net/?p=445</guid>
		<description><![CDATA[Microblogging mechanisms like Twitter and status updates have given form to new modes of Ambient Awareness (or Ambient Intimacy). They allow people to broadcast short information bursts to their social networks. Ultra-short interactions e.g. Facebook&#8217;s &#8220;poke&#8221; and &#8220;like&#8221; or Google&#8217;s &#8230; <a href="http://brianpagan.net/2011/being-together-apart-wordfeud/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Brevity vs. Clarity: The Sweet Spot of Understanding</title>
		<link>http://brianpagan.net/2011/brevity-vs-clarity-the-sweet-spot-of-understanding/</link>
		<comments>http://brianpagan.net/2011/brevity-vs-clarity-the-sweet-spot-of-understanding/#comments</comments>
		<pubDate>Sun, 26 Jun 2011 19:32:51 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[UX Theory]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[constructivism]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[jokes]]></category>
		<category><![CDATA[pareto]]></category>
		<category><![CDATA[persuasion]]></category>
		<category><![CDATA[pitch]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://blog.brianpagan.net/?p=343</guid>
		<description><![CDATA[Trying to explain a concept or sell and idea, we always have to make a decision into how much detail we need to go to make our point. This applies to writing, sales, telling jokes, and telling stories. The Sweet &#8230; <a href="http://brianpagan.net/2011/brevity-vs-clarity-the-sweet-spot-of-understanding/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Getting the Right People Together Will Save You Money</title>
		<link>http://brianpagan.net/2011/getting-the-right-people-together-will-save-you-money/</link>
		<comments>http://brianpagan.net/2011/getting-the-right-people-together-will-save-you-money/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 07:18:47 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[UX Theory]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[techniques]]></category>

		<guid isPermaLink="false">http://blog.brianpagan.net/?p=274</guid>
		<description><![CDATA[It Pays to Get People Talking Short disclaimer: this article is in no way a complaint or shit-talking session. I intend this only to pass on lessons I have learned through experience. A while back, I was working with a &#8230; <a href="http://brianpagan.net/2011/getting-the-right-people-together-will-save-you-money/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Café au Design: Exploiting Affordance to Communicate Purpose and Function</title>
		<link>http://brianpagan.net/2010/cafe-au-design-exploiting-affordance-to-communicate/</link>
		<comments>http://brianpagan.net/2010/cafe-au-design-exploiting-affordance-to-communicate/#comments</comments>
		<pubDate>Fri, 14 May 2010 19:02:55 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[UX Theory]]></category>
		<category><![CDATA[affordances]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[simplicity]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://blog.brianpagan.net/?p=183</guid>
		<description><![CDATA[I was in a restaurant the other day and came across this wonderful coffee machine, the Saeco Odea. Two things caught my eye; first, the huge &#8220;coffee&#8221; button smack in the middle of the machine&#8217;s face and second, the apparent &#8230; <a href="http://brianpagan.net/2010/cafe-au-design-exploiting-affordance-to-communicate/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Usability in Salsa Dancing: Models in Learning and Communication</title>
		<link>http://brianpagan.net/2010/usability-in-salsa-dancing-models-in-learning-and-communication/</link>
		<comments>http://brianpagan.net/2010/usability-in-salsa-dancing-models-in-learning-and-communication/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 05:44:43 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[UX Theory]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[instruction]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[salsa]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://blog.brianpagan.net/?p=63</guid>
		<description><![CDATA[When we try to understand things, we model them so that we can more easily comprehend the elements of concepts and phenomena that we need to accomplish our goals. Why then do we not apply the idea of modeling more &#8230; <a href="http://brianpagan.net/2010/usability-in-salsa-dancing-models-in-learning-and-communication/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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